![]() This makes that Area where you drop the Poison a minefield, where the enemy is bound to lose if he places a troop there. The Reason I would prefer the poison over the fireball is that the Poison does damage over a larger area and over a period of time. This makes the trade even, because you are cancelling out 6 elixir out of the 8, giving the enemy 2 elixir for his 2 extra elixir spent. Poison: The Poison costs 4 elixir as well, and just like the Fireball, denies 6 elixir off the pump. I.e, if your deck is not dependent on fireball to counter Troops like the minion Horde and the 3 musketeers, you will be fine. So, it is not the best elixir trade but it is viable if you are getting some tower damage done with it, or you feel that the enemy has nothing particular to punish you for using your fireball on the pump. ![]() However, he still gets 2 elixir, for his 1 elixir remaining, assuming you cancel out his 4 elixir played with yours. ![]() It denies 6 elixir to the enemy for the cost of 4 elixir. Combine that with a troop that passes by and it is Christmas.įireball: The new buffed fireball is again very strong against the collector. That is 6 elixir for 6 elixir plus Tower damage. The only difference as compared to using the rocket, is that not matter where the Enemy places the Pump, you will be able to destroy the pump as well as get good damage on the Tower. The Lighting:The Lighting also costs 6 elixir and just like the rocket, counters the elixir collector completely, denying all 8 elixir off it. However, once your opponent knows you have Rocket, he will place his collector in front of the King Tower, where it is not possible to hit both the pump and a princess tower, and you obviously wouldn’t want to activate the King’s tower. This way for the Cost of 6 elixir you will be able to destroy both the elixir collector and get a good damage on the tower. Rocketing a sole collector will lead to a even elixir trade, but it is definitely more worth it if your opponent places it directly behind the princess tower. The Rocket: The Rocket costs 6 elixir and can counter the elixir collector completely. Before understanding whether or not to counter the elixir collector, let’s get into what counters it and in what way. That is a good 2 elixir produced in just about a minute. The Elixir Collector costs 6 elixir, and produces 8 elixir in it’s lifetime. So Today I am going to discuss about the elixir collector, its basics and reveal exactly whether to counter it or not. So the other day I was going through my email, when I saw some emails about people asking me as to whether they should be countering the elixir collector or not, and requested me to write an article about it.
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